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As the story progresses you’ll leave behind the city of Neverwinter, your search for a cure will turn into a search for an evil cult, and as is apparently required for any game set in the Forgotten Realms your adventure quickly turns into a mishmash of important locales, brushes with out-of-place but prominent lore and cameos that don’t make a whole lot of sense. The game’s plot is serviceable enough, if uninspired - a plague of mysterious origin has afflicted the city of Neverwinter, and all other remedies failing, the city has set out a call for heroes to come help the city from this scourge.
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There’s no doubt that there’s a whole lot of game here, even if the asking price of $50 is somewhat steep considering you can get the same game - arguably a superior version, as you’ll see - on PC for a mere $20, and often much cheaper during many frequent sales. The amount of content you’ll be getting with Neverwinter Nights: Enhanced Edition shouldn’t be in doubt, as it comes with a fairly lengthy four chapter campaign, two sizable modules (Shadows of Undrentide and Hordes of the Underdark), six “premium” modules and four “other” modules.
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While moving forward both technologically and conceptually - being one of the first games to use the 3rd Edition Dungeons and Dragons ruleset - they looked backwards for inspiration, finding it in the form of the original Neverwinter Nights (1991), which itself was one of the first online multiplayer role playing games, using graphics and mechanics similar to the Gold Box series of Dungeons and Dragons games (Pool of Radiance, Curse of the Azure Bonds, etc.) Given its impressive pedigree and the commercial successes of Enhanced Editions of the aforementioned Infinity Engine games, it was little surprise when Beamdog announced the development of Neverwinter Nights: Enhanced Edition, which joined its fellow games on console late in 2019. Having made a great first impression with its earlier Infinity Engine games, they sought to cement their legacy as one of the industry’s best and move into the third dimension with Neverwinter Nights. It's an exciting time for Neverwinter Nights.At the turn of the millennium, Bioware was a burgeoning force in the western role playing game market.
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We're working on some (optional) graphical updates, as well as some other quality of life improvements, like a new keyholing effect (which is currently in the NWN:EE Android Beta, which we just launched last week), True Type Fonts, which will also enable more fine UI scaling (It's currently locked to 2x/3x on PC), and lots of other "Under the hood" fixes.
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We also just shipped a new feature called NWSync, which allows you to connect to persistent world servers and automatically download all of the necessary hak packs to run all of their custom content without having to wade through the vault. Dynamic lighting, normal maps, and other modern fanciness. We're right in the middle of a really exciting complete overhaul of the rendering system of the game, which will allow us to support higher-poly meshes, increased bone count, newer shaders, and supporting a version of OpenGL that isn't 15 years old. I hope nobody minds if I point out a few cool things we're doing with NWN:EE? I'm already a subscriber here, but I'm also the producer at Beamdog for NWN:EE.
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Always awesome to see Neverwinter getting some love.